Tuesday, October 18, 2011

RPL Programming Tutorial - Summary - HP 49g+/50g

Summary of Programming Commands

Program

Programs are enclosed with "pointy" brackets ( << >> ). All the programming instructions are included with a set of brackets. These brackets include subroutines.

Local Variables (from the Stack Only)

Keystrokes: << value_n ... value_2 value_1 [RS] 0 ( → ) var_n ... var_2 var_1 [RS] [ + ] (<< >>) to start the main program

Caution: This can be used in only simple cases - such as storing numbers to variables.

A Safe Way to Clean Up the Variables

Keystrokes: [LS] [ + ] ( { } ) [ ' ] enter variable 1 repeat the [ ' ] "var name" as necessary [LS] [EVAL] (PRG) [F2] (MEM) [F1] (PURGE)

Syntax: { 'var1' 'var2' ... } PURGE

Put the purge instruction at the end of the program.

Force a Numerical Approximation

Keystrokes: [RS] [ENTER] ( → NUM )

Simplify an Expression

Keystroke: [EVAL]

IF-THEN-END Structure

IF condition
THEN do these instructions if the condition is true
END

Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [LS] [F1] (IF)

IF-THEN-ELSE-END Structure

IF condition
THEN do these instructions if the condition is true
ELSE do these instructions if the condition is false
END

Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [RS] [F1] (IF)

FOR-NEXT Structure

starting-number ending-number FOR counter-variable
instructions to be done, can use the counter-variable
NEXT

Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [LS] [F4] (FOR)

PROMPT (Prompting for Information)

"prompting string" PROMPT

During execution, the prompt will be at the top of the screen. Enter what the program requires and then press [LS] [ON] (CONT).

Keystrokes: [LS] [EVAL] (PRG) [NXT] [F5] (IN) [NXT] [F1] (PROMP)

Accessing the Catalog

Keystrokes: [RS] [SYMB] (CAT)

Call the Solver

<< equation STEQ 30 MENU >>

STEQ: find STEQ in the catalog
MENU: [LS] [EVAL] (PRG) [NXT] [F4] (MODES) [F5] (MENU) [F1] (MENU)

Operating the solver:

Assign a number to a variable: value [F#] (variable)
To recall the variable's value: [RS] [F#] (variable)
To solve for the desired variable: [LS] [F#] (variable)

You may want to make a separate program to purge the variables used int he program when using STEQ 30 MENU.

WHILE-REPEAT-END Structure

WHILE this condition is met
REPEAT these instructions
END

Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [LS] [F6] (WHILE)

Temporary Menus Within a Program

{ { "title_1" << program_1 >> }
{ "title_2" << program_2 >> }
...
{ "title_n" << program_n >> } } TMENU

Keystrokes for TMENU: [LS] [EVAL] (PRG) [NXT] [F4] (MODES) [F5] (MENU) [F3] (TMENU)

Alternatively: Hold [LS] while pressing [MODE] [F5] (MENU) [F3] (TMENU)

DO-UNTIL-END Structure

DO these instructions
UNTIL this condition is met
END

Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [LS] [F5] (DO)

CASE Structure

CASE condition_1 THEN instructions_1 END
condition_2 THEN instructions_2 END
condition_3 THEN instructions_3 END
...
(default instructions - optional) END

CASE-THEN-END-END (Starter):
Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [LS] [F2] (CASE)

THEN-END (Additional Conditions):
Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [RS] [F2] (CASE)

START-NEXT Structure

This is like the FOR-NEXT structure but without the counter-variable

starting-number ending-number START counter-variable
instructions to be done, can use the counter-variable
NEXT

Keystrokes: [LS] [EVAL] (PRG) [F3] (BRCH) [LS] [F3] (START)

Subroutines

Enter subroutines at the beginning of the program. Purge it at the end.

Custom Menus

Store to the custom menu (CST): [LS] [EVAL] (PRG) [NXT] [F4] (MODES) [ ' ] [F2] (CST) [STO>]

Alternatively: Hold [LS] and press [MODE] [F4] (MODES) [ ' ] [F2] (CST) [STO>]

This action replaces any previous contents of CST.

Retrieve the custom menu (CST): [LS] [MODE] (CUSTOM)

Message Box

"message string" MSGBOX

Keystrokes: [LS] [EVAL] (PRG) [NXT] [F6] (OUT) [F6] (MSGBO)

Choose Box Structure

"title of the choose box"
{ {"selection 1" program 1}
{"selection 2" program 2}
...
{"selection n" program n} }
1 CHOOSE
IF 1 ==
THEN EVAL
ELSE KILL
END

To Find CHOOSE: [LS] [EVAL] (PRG) [NXT] [F5] (IN) [F3] (CHOOS)

Set and Clear Flags

flag number SF
flag number CF

Get to the Flags Menu:
[LS] [EVAL] (PRG) [NXT] [F4] (MODES) [F3] (FLAG) OR
Hold [LS] press [MODE] [F3] (FLAG)

To set flags : [F1] (SF)
To clear flags: [F2] (CF)

User flags: 1 through 127
System flags: -1 through -127

Flag -13: TVM BGN Mode (Set), TVM END Mode (Clear)
Flag -40: Display Clock (Set), Don't Display Clock (Clear)
Flag -41: 24 Hour Clock (Set), 12 Hour Clock (Clear)
Flag -95: Algebraic Mode (Set), RPN Mode (Clear)
Flag -103: Complex Mode (Set), Real Mode (Clear)
Flag -105: Approximate Mode (Set), Exact Mode (Clear)

PUSH and POP

A very handy pair of programming commands is PUSH and POP. Both commands are found in the catalog.

PUSH: saves the current status of the flags

POP: restores the last saved status of the flags

Some Graphing Commands

XRNG: Sets the left and right boundaries of the plot screen.

left-boundary right-boundary XRNG

YRNG: Sets the bottom and top boundaries of the plot screen.

bottom-boundary top-boundary YRNG

FUNCTION: Sets the calculator to the Function graphing mode (y(x)).

STEQ: Stores an equation, program, or expression into the EQ variable. EQ is used for graphing and/or solving.

INDEP: Sets the variable as independent. The variable is usually X, but can be T, N, Θ, or any other variable.

'var' INDEP

ERASE: Erases the plot screen and gets the calculator ready to draw a fresh, new plot.

DRAW: Has the calculator draw whatever is stored in EQ.

DRAX: Draws the axes.

PICTURE: Switches the calculator to the plot (picture) environment.

Some Algebra and Calculus Commands

Expand

[SYMB] [F1] (ALG) [F1] (EXPAN)

Factor

[SYMB] [F1] (ALG) [F2] (FACTO)

Substitution

Level 2: expression(var)
Level 1: 'var = value'

[SYMB] [F1] (ALG) [F5] (SUBST)

Proper Fraction

[SYMB] [F2] (ARITH) [F5] (PROF)

Derivative (General)

Level 2: expression(var)
Level 1: 'var'

[RS] [COS] ( ∂ )

Integral (General)

Level 4: low limit
Level 3: high limit
Level 2: expression(var)
Level 1: 'var'

[RS] [TAN] ( ∫ )

Sum (General)

Level 4: 'var'
Level 3: low limit
Level 2: high limit
Level 1: expression(var)

[RS] [SIN] ( ∑ )

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